Part 22: XVIII: Pages of an Alchemist's Inspiration
Chapter XVIII: Pages of an Alchemist's Inspiration
One of the longer chapters of the game, only rivaled by Chapter 9. Depending on how comprehensive you've been in your playthrough thus far, however, it may not be nearly as long as you think. If your Alchemy level is in the low-to-mid 30s, you've killed at least one of most every enemy type you can fight right now, and you've kept up on Alchemyriddle entries, you can get through this chapter pretty quickly. We still can't explore the true depths of Ortho or Fellsgalaxen this chapter, but we can have open all but like, 4 or 5 areas in this chapter if you do everything you possibly can. Finding inspiration






















I don't add the honorifics some of the seiyuus (such as Sterk) are actually saying in the voiced lines, but Sterk continues to call Meruru "Meruru-hime", which just means "Princess Meruru". Old habits die hard, apparently.

Good ol' Astrid. Rorona never brings her up and seemingly has no interest in her whereabouts in this game. But, knowing Astrid, she knows where Rorona is at any given time and if she wants to drop in, she will.



*Lulua leaves*


Well, with that open-ended goal in mind, we need to talk to all three prior protagonists: Totori in Arland, Meruru in Arls, and Rorona in Arklys. Let's uh...go in reverse release order. We'll start in Arls and move clockwise around the map.
But first, in Arls, let's see how Pamela's doing. Making bank





Pamela gives us 5000 Cole for our trouble. Remember she took 3000 from us earlier in the game, so this is payment for services rendered as far as I'm concerned.






Do recall that Marc had bushy hair, and that Hanna used a boomerang to fight as a DLC character in Meruru.





Yep, Lulua still doesn't know about Pamela's little secret. The question remains how effective the inevitable surprise will be. It's been plenty potent on other Atelier protagonists, that is for sure.


She actually is selling some pretty neat stuff, so make your purchases accordingly. But now to stop by Atelier Meruru for our actual business in Arls. An Apprentice's Inspiration




*fade to black*












"Is that all?" she says. Good thing video games have long since been operating on the principle that lava and volcanos in general are completely harmless as long as you stay out of the lava. Even then, depending on the game, it might just be continuous health loss and not insta-death.





I already have. It's the only one you can bank before this chapter starts.





Well, that all sounds promising, at least. Probably. We have a bit more business here... Portent of disaster



















Goodness... Ficus has never had that kind of expression before... Well...it's probably fine. Probably. Ficus wouldn't get us involved in any really serious trouble. Let's just head on over to Arland and forget this. Next scene has a bit unusual activation requirements. It requires you to make at least one weapon for every character, so that means everyone but Totori and Meruru, if you have them. Pages of manliness








Careful with that talk, Lulua. The walls have ears.







This book just has one recipe in it, but it's a special one... But anyway, let's see what no-doubt down to earth item inspired Totori on her adventures. She's the most consistently sensible of the Arland protagonists. I'm sure we won't have to go to a volcano for her. Following video incorporates the next two scenes. An Adventurer's Inspiration



*fade to black*









Oh brother. THAT item.


Not a ship wheel, or anything related to fish... But the Guardian Liquor.


*Lulua leaves*



Goodness. Seems like our beloved Totori is scheming something... Well, that can wait, I think.






















Well, that outline tells me it's a Sonne Fruit, which we found at the Grune Rainforest on the Primordial Island in Totori and was also used as Guardian bait. Unfortunately, as mentioned before, Alanya is the town-not-appearing-in-this-game so I don't think we'll be taking a trip there. More's the pity, so it seems we're making a Sonne Fruit of our own. This is another riddle we can't have prepared for in advance, because, even if we had harvested a 100+ quality Uni before, that won't count, and Forest Dew, needed for the second part of this riddle, doesn't spawn in the Guiding Light Forest until now. Thankfully, our next alchemist lives in the direction of Guiding Light, so we're headed to the Arklys region next.

"Herculean Symbol", huh? Well, Heracles was an avatar of pure, unbridled masculinity. Seems pretty fitting for Hagel. Just don't mention his fondness for making cute clothing. Now we're off to Arklys. An Alchemist's Inspiration







*Lulua and Eva calm her down*








Huh, so Rorona turning in a Philosopher's Pie was the canonical gameplay ending for Atelier Rorona. That's uh...something alright. If you don't quite remember that item from Rorona, that's good, your memory is fine. For some reason NISA liked to translate "Philosopher's Stone" as "Ruby Prism", and thus, the pie made with a Ruby Prism was a Ruby Pie. However, it was always supposed to be the legendary Philosopher's Stone. When Koei-Tecmo took over localization of these games, which started with Ayesha (but the Stone wasn't in the Dusk Trilogy), things changed. In the Mysterious Trilogy, however, "Ruby Prism" was a relic of the past and KT began translating it as "Philosopher's Stone".






And now back to the Wagon Atelier. Magnum opus

There's a skip a few hours ahead of time after this screenshot.




Uh, that's certainly one way of putting it.




Yeah, Rorona would have been about a year older than Lulua is right now at the end of her game.













She did indeed. Hard to argue with iron-clad logic like that.

Alright, well, Rorona's recipe is gonna take a bit more work than Totori or Meruru. First, it requires reaching Alchemy level 35, which we're just shy of. The other part is a bit unusual. It calls for high quality Ashes of Failure. Normally you can collect all the junk items at Forgotten Village at fairly high quality, but for this riddle, those won't count. You need to actually fail a synthesis, and the failure product has to be an Ashes. We'll handle this last.

Inspired by that above screenshot of Rorona looking in on her beloved daughter, did you know there are actually two entrances to the Wagon Atelier? The more you know. As far as leveling up goes, you should have a handful of unmade recipes, so I'd advise working on those. In particular, make a high quality Crystal Ball for another riddle from...Chapter 11 I think? I know it's in a future one, that's for sure, so save a little time.

Hmm...we got our work cut out for us this time. However, take comfort in the fact most of the riddles are for areas we have to explore this chapter that we haven't yet unlocked, so at least we haven't missed out on things we could have accomplished. The exceptions to that are Allure of a Healing Aroma and Demon's Nest. The former requires us to use Healing Bells / Secret Remedies enough, and Demon's Nest requires defeating a Draconia (the teal dragon at Ster Highlands) and getting enough battle experience, which I presume is level 50. Not too bad. We'll just have to make a decent Healing Bell to motivate me to use one.
As for Fairy's Tears, the first clue can be accomplished by defeating the Echo Elemental at the Modis Ruins right now or waiting until a future location unlocks to fight one there. Let's just say...I'd strongly recommend the former.

Hmm, not bad Effects on this Witch's Salve. Level Down XL reduces the enemy's level by 10, but that effect wears off after a few turns. Restricts Movement M increases the enemy's WT by 150, which means it does much the same thing as our Omega Craft, including with the caveat that the effect gets weaker and weaker until the enemy takes a turn.

I bet it wouldn't see that coming.

So I'm busy in the process of making a good Sunlite for upgrading things pretty much across the board, when I discovered the whole "TP addition over and over" thing is deeper than I originally thought. It turns out it's not even as specific as slots: if you add multiples of the same TP enhancing traits even in the same slot, they keep adding those. I screenshotted here just because these Distilled Waters have those TP enhancing traits. Those are both added.

While these Ashes would qualify for the whole Philosopher's Stone riddle business, we're not making these Ashes for that purpose. Instead, we're making this as part of the aforementioned Sunlite: one with Stats Mega Charge (Attack x Defense Mega Charge + Attack x Speed Mega Charge), Stats Charge, and Stats Boost (Attack x Defense Boost + Attack x Speed Boost). Yeah, all the same thing, but I think you'll soon find that stat builds are actually the best in this game. Just make sure to Awaken (Ore) with your item that has your Stats traits on it. Large Scales have Awaken (Ore) on them and can be used in a Medicine Base synthesis, so that's just what I did.

Yep, that'll do. Star Flowers are from the Ster Highlands, and I'm more than willing to sacrifice Quality on this thing for a much better Effect in the Earth category. That's the nice thing about earlier syntheses, you don't avoid these Quality-reducing Boost Items like the plague. The total cost of Stats Mega Charge / Boost / Charge is 75, so make sure you get those TP enhancing traits or you'll be settling for a weaker Sunlite. Don't have to do that if you know how to play the game.

Another advantage of making a Sunlite with all those traits is that they're all easily transferrable to a Black Mist Symbol. As well as any other Symbol that takes a (Metal) item. If you're making a Black Mist, I would advise fitting TP enhancing traits on a Superb Black Supplement Awakened as a (Poison) from a Boa Venom Gland.

That's a little better, but again, all this outfitting is mostly just to get us to good ol' Chapter 9 when we can finally get access to the real cream of the crop traits.

Believe it or not, this is a very important item for making good quality curry items. Mainly because, thanks to the Royal Crown (the mushroom we got from Mushroomer). It can awaken this item as a (Vegetable) item, which can be used in...every curry synthesis, I believe. You can make this thing at very high Quality so you can make the curry at super high quality. This is also good for Omega Crafts and anything that takes (Gunpowder), since this is a (Gunpowder) item with high Fire elemental values. All about being resourceful.

Lulua's adventure now takes her to the Guiding Light Forest to gather Forest Dew. As mentioned, they only spawn when you get that scene where Niko says he'll start hunting for information on the Guardian. They spawn here near the far end of the forest and from the plants on this landing.

They all have the trait Healing Essence on it, which is very valuable. The exact description says "When the target is knocked out, the target will recover and restore 5% of Max HP." This description is a tad misleading, which makes you think that, once the target is KO'd, they'll revive when their turn comes up or something. Not how it works. It's basically just the Nectar's effect, but it can be applied to any healing item. I shouldn't have to tell you this is very good on the Healing Bell, since it's an AOE KO revival.
But now, for the second part of the Sea Guardian riddle, we're headed back to Arland. Time together












Well, Lulua does have some other business with you, but wrong town.








Well, easy mistake to make. According to the OP, Lulua's actually just a tiny bit taller than Rorona, when Rorona is like 25 years older than Lulua. But to be fair, maybe the aftereffects of the Potion of Youth stunted Rorona's growth a bit.



Aw, that was a nice scene. It's weird you have these minor character building scenes for the party members but Stia, ostensibly very important to the plot, hardly gets anything like that. But, like I said, you'll just have to get over the fact Lulua is very very emotionally invested in the existence of a not-quite human she's known for a very short period of time.
But, we have more business before returning to Neumont at the Parliament. Letter from home








Some shade being thrown at her own dad. Then again I think Guid knows it's hard for his daughters to recognize his presence no matter how close he is. I actually had to go back to my old Arland thread to remember what that guy's name is. I think it's said all of once or twice in dialogue? Easy to forget.






So there's your explanation as to why we can't go to Alanya this time. Poor place. Hometown of one of the main characters from three games in a row in this subseries, only playable in one. You even only *see* it in one. Meruru at least had a cameo appearance for Artisan's Way.




A shame, it would have been fun to go back there. Mostly to see if Gerhard's is still in business. The whole Guardian Liquor thing was popular for a bit, but we don't really know if he stabilized his business model.

Alrighty, that takes care of that. 5/6 of the new story clues solved in a single update. Not too shabby. Thanks to Sterk getting some valuable experience in, we have another scene with him. The girl's parentage












The secret of Lulua's parentage revealed. This is why I didn't say anything about whether Lulua actually *was* Rorona's daughter before now. The way Sterk talked to Lulua during their first scene together could certainly lead a reasonable mind to think that they were father and daughter, but even though Lulua, Rorona, and Sterk knew otherwise, I didn't feel right revealing she was adopted before now. This is also presumably how she knows Eva; they were both in the orphanage before Rorona came along and adopted her.



Normally I'd screenshot when her eyes are fully open, but had to get that effect in.


*Sterk leaves*

But for now, time to decode those riddles.







Classic Lulua, signing people up for things they're not particularly volunteering for. Still, if this thing is any relation to the Guardian Totori had to deal with, we're going to need all the hands we can get.


Seeing this scene unlocks Izuko Beach, which is just beyond Guiding Light Forest. Don't worry about doing anything special with the Pseudo-Sonne like putting it in your Basket; the game treats it like it's there when we get to Izuko Beach. The game will do a couple more times, but any time there's a special item that game wants you to make to proceed in the story, the game doesn't care where the actual item is.

I mentioned already having solved this riddle when this Chapter started, and I was right. Defeat a Snow Heart and Draconias, both in the Ster Highlands, and we can proceed on to Mt. Velus. After this short message.



Well, I'm not denying that Velus is dangerous, but let's just say it used to be moreso. All I'm sayin'.



Seeing this scene unlocks both Handel Farm (second major location in Meruru) and Mt. Velus, but as with the Ster Highlands before, you have to pass through Farm before you can get there.

Before we finish this update, time to make a decent Healing Bell of both good Quality and traits. Since the Tincs you've made prior to now were probably below Quality 100, remake one of those, ideally with TP enhancing traits, at a decent Quality and start getting ready. What do we want on this one? Well, definitely Healing Essence for AOE revival, MP recover from either Forest Solace or Clever Healing (Clever Healing restores MP at once and recovers Faint) but Forest Solace provides more MP / HP recovery over a longer period. Both have their merits), and a special one that I'll reveal shortly.

So, two reasons we're using this Azure Wing, from a chest in the Forgotten Village. First, it provides Awakened (Elixir), which means it can go straight into a Healing Bell. The other reason is that its special trait is Mystic Influence, which lowers the WT time of the affected target(s) by 30 and increases the power of the healing item by 10%. All very good for any healing item, dontcha know. I also Awakened that Black Supplement as a (Water) item so I can have Forest Solace, Mystic Influence, and Healing Essence on the same item for ease of making the Healing Bell.

Phew, that was close. Luckily that's just enough to hold everything. As with the previous Bell which I didn't use very much, I'm going with Damage Reducer Lvl 3 as a free bonus to my boys' defense.

Not thrilled to be sacrificing all that Quality, but I see no other way. Being able to clear debuffs, lower WT times, restore MP/HP, recover from KO, and reduce damage sustained all on a single item cannot be underestimated. That's the power of a Healing Bell, my friends.
But like I said, we got plenty done this update, so calling it there. Many more adventures, some more glorious than others, next time.